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How to find sonic generations models in steam
How to find sonic generations models in steam









how to find sonic generations models in steam

This problem seems to also occur for the Xbox One controllers as well, while non-Xbox need Xinput emulators to work. Have no idea if only Xbox config or none of the configs need to be chosen when playing wired (any USB-C cable will work lol). You don't need BPM to play controller supported games but the config(s) need to be chosen. Check the Xbox gamepad configuration and then exit - you may want to choose generic config as well if you have issues with the Xbox config in other games.yeah it's weird.

how to find sonic generations models in steam

After that, there will be a list of different configurations like Xbox or Playstation, and at the bottom the controller recognized by Steam. In all honesty, I only use the mods necessary for the Unleashed Project, so I'll need someone else to verify for me that my instructions for adding in more mods without using SonicGMI are correct.In BPM, select the gear icon, then in the settings there should be an option for controller configuration (Controller > Controller Settings). Just to be safe, keep the order of the mods you list in the same as they're listed in. Set it equal to the name of the folder in /mods that contains the mod you want to use. Then write a new line at the bottom of called ActiveMod*, replacing the * with whatever number comes after your previous ActiveMod line - in this case, 2. If you want to add more mods, you'll have to increment ActiveModCount up by 1 for each mod you use. It should work as normally now - or at least, it did for me. Save the file and run SonicGenerations.fxpipeline. UnleashedProjectMod=UnleashedProjectMod\mod.ini UnleashedFxPipelineShaders=UnleashedFxPipelineShaders\mod.ini Assuming you're running only UnleashedFxPipelineShaders and UnleashedProjectMod, retype it so it looks like this: Now double-click it and it should open in a text editor. Go into your mods folder and rename modsDB.in~ to modsDB.ini. After you've done this, close out of SonicGMI and don't run it again, otherwise it might undo the next steps by overwriting the configuration. First of all, make sure you've already created SonicGenerations.fxpipeline through SonicGMI. Sorry for all these consecutive posts, but I figured out specifically how to fix it.











How to find sonic generations models in steam